Mar 11, 2011, 10:27 AM // 10:27
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#2
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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This has been said quite a few times already around here
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Mar 11, 2011, 02:43 PM // 14:43
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#3
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Well some people don't believe it.
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Mar 11, 2011, 03:37 PM // 15:37
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#4
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Frost Gate Guardian
Join Date: Aug 2007
Location: Denmark
Guild: Kiss
Profession: R/
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thanks for the info (:
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Mar 11, 2011, 03:53 PM // 15:53
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#5
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Do note that if you change professions, you will lose profession runes/insignias. Other items will remain.
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Mar 11, 2011, 08:31 PM // 20:31
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#6
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Krytan Explorer
Join Date: Dec 2006
Location: Stygian Veil
Guild: Shoop Da Woop [Lolz]
Profession: N/Mo
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Cool, should i ever get my ele some fow armor i can just replace it without wasting salvage kits.
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Mar 11, 2011, 08:35 PM // 20:35
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#7
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Frost Gate Guardian
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Quote:
Originally Posted by FoxBat
Do note that if you change professions, you will lose profession runes/insignias. Other items will remain.
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You still dont lose it permanently. You can reroll that mercenary back to the old profession and you get it back. Doesn't even have to be the same hero slot.
i.e.
1. make a rit, put runes on it. (slot 1)
2. delete rit, put monk (slot 1)
3. make rit, (slot2) ---> he will have the runes from the slot 1 guy.
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Mar 12, 2011, 12:10 AM // 00:10
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#8
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Furnace Stoker
Join Date: May 2006
Profession: R/
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^ Now that I didn't know, thanks!
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Mar 12, 2011, 01:28 AM // 01:28
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#9
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Xslash
You still dont lose it permanently. You can reroll that mercenary back to the old profession and you get it back. Doesn't even have to be the same hero slot.
i.e.
1. make a rit, put runes on it. (slot 1)
2. delete rit, put monk (slot 1)
3. make rit, (slot2) ---> he will have the runes from the slot 1 guy.
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Didn't work this way for me last I tested, (roll sin, delete, roll rit, sin runes gone but other items avaliable, delete, roll sin again, sin runes still gone) but it may have changed since last thursday (something about exploit patching). So are you basically saying that each profession gets its own inventory now? Wonder if that means there are technically 80 inventories? (8 mercs x 10 profession instances, i.e. rit 1, rit 2... rit 8, ele 1, ele 2, etc.)
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Mar 12, 2011, 03:43 AM // 03:43
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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As far as I can tell, if you delete a hero and make another in the same slot, that slot will keep all gear that is not profession specific.
So any weapons and offhands they carry wold be spared, and also all runes that appear in the 'common' tab in the rune trader and Priests of Balthazar; but not the profession specific runes like the +x to attribute ones.
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Mar 13, 2011, 01:54 PM // 13:54
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#11
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Lion's Arch Merchant
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Someone in my alliance was saying that, you have to rune the heros up everytime you select them on a new char, i would have thought with it being account based it would have saved any runes etc you put on them the first time, else that could get costly having to upgrade and rune there armor on every char you have.
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Mar 13, 2011, 02:29 PM // 14:29
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#12
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Quote:
Originally Posted by rb.widow
Someone in my alliance was saying that, you have to rune the heros up everytime you select them on a new char, i would have thought with it being account based it would have saved any runes etc you put on them the first time, else that could get costly having to upgrade and rune there armor on every char you have.
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The system for mercenary is identical to heroes. The mercs are not account-wide. Each character gets a copy of X mercenary heroes registered with merc NPC. So, you an customize them differently for different characters.
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Mar 17, 2011, 03:13 PM // 15:13
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#13
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Krytan Explorer
Join Date: Jan 2011
Guild: UNO
Profession: W/
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I'm not 100% sure. Perhaps people who have mercs can answer me this:
* I put a rune/weapon on merc Mac while logged in on char Anna. If I switch to char Betty, does her Mac have that rune/weapon?
* I put a rune/weapon on merc Mac while logged in on char Anna. I delete Mac. I recreate a merc in that same slot, with same profession. The weapon/rune is back? Is it also available for char Betty?
* I put a rune/weapon on merc Mac while logged in on char Anna. I delete char Anna. Is that rune/weapon kept on Mac for other chars?
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Mar 17, 2011, 06:23 PM // 18:23
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#14
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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Quote:
Originally Posted by Urcscumug
I'm not 100% sure. Perhaps people who have mercs can answer me this:
* I put a rune/weapon on merc Mac while logged in on char Anna. If I switch to char Betty, does her Mac have that rune/weapon?
* I put a rune/weapon on merc Mac while logged in on char Anna. I delete Mac. I recreate a merc in that same slot, with same profession. The weapon/rune is back? Is it also available for char Betty?
* I put a rune/weapon on merc Mac while logged in on char Anna. I delete char Anna. Is that rune/weapon kept on Mac for other chars?
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The post above yours answers your question. Merc Heroes are the same as regular heroes. Items and runes etc aren't account wide on heroes, so they aren't account wide on Mercs.
Quote:
Originally Posted by mage767
The system for mercenary is identical to heroes. The mercs are not account-wide. Each character gets a copy of X mercenary heroes registered with merc NPC. So, you an customize them differently for different characters.
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